#G4C19 – Depicting Trauma in Games: An Autobiographical Take

Hello! These slides are from my project brief at Games for Change 2019 in New York City. I hope to expand this material into a longer-form piece in the future. Until then, my slides and the references I used are below. 



References

after HOURS by Bahiyya Khan, Claire Meekel, Tim Flusk, & Abi Meekel (game).

“Breaking Through: Psychosis and the Making of ‘Hellblade’” by Dominic Matthews & Tameem Antoniades (talk).

“Building a World with Disability in It” in Culture-Theory-Disability: Encounters between Disability Studies and Cultural Studies by Rosemarie Garland-Thomson (article).

Call of Cthulhu, 2nd Edition by Chaosium (game).

The Disability Studies Reader edited by Lennard J. Davis (book).

Eternal Darkness: Sanity's Requiem by Silicon Knights (game).

Feminist, Queer, Crip by Alison Kafer (book).

Hellblade: Senua's Sacrifice by Ninja Theory (game).

“How to Represent Mental Illness in Games” by Jennifer Hazel (talk).

“Models of disability: A brief overview” in HTS Teologiese Studies / Theological Studies by Marno Retief & Rantoa Letšosa (article).

Papo & Yo by Minority Media Inc. (game).

PRY by Tender Claws (game).

“Stories that Haunt and Heal: Mental Health and Game Narrative” by Jean Leggett, Jessica Fong, & Gabriella Lowgren (talk).

“Teaching with Trauma: Disability Pedagogy, Feminism, and the Trigger Warnings Debate” in Disability Studies Quarterly by Angela M. Carter (essay).

This War of Mine by 11 Bit Studios (game).

Unknown Armies by John Scott Tynes & Greg Stolze (game).

“You Can Take an Arrow to the Knee and Still Be an Adventurer” by Cherry Thompson (talk).

“‘You Don’t Feel Like A Freak Anymore’: Representing Disability, Madness, and Trauma in Litchfield Penitentiary” in Feminist Perspectives on Orange is the New Black: Thirteen Critical Essays by Lydia X.Z. Brown (essay).